SoRT (Sound Ray Tracing) is a dedicated 7.2mm² die hybrid-bonded onto Klangkerne via Foveros 2.0 — the world's first shipping consumer sound-ray-tracing silicon, computing real acoustic reflection and diffraction fields in hardware.
Tile ?Sound Ray Tracing — a dedicated die stacked on the Klangkerne audio tile via Foveros 2.0, computing hardware-accelerated acoustic reflection and diffraction.
SoRT (Sound Ray Tracing Die)
Bond to Klangkerne
Foveros 2.0 hybrid bond · 0.4µm pitch · +38µm package height
SoRT Clusters ?Sound Ray Tracing — a dedicated die stacked on the Klangkerne audio tile via Foveros 2.0, computing hardware-accelerated acoustic reflection and diffraction.
×2 · fixed-function pipeline, no shader cores — feature-uniform across tiers, ray budget quantity-scaled
Traversal Engine (per cluster)
96M ray-steps/s · 210 mW peak
Diffraction Unit (per cluster)
2.4M UTD edge-diffraction evaluations/s
Binaural Divergence Unit (per cluster)
512 paths/frame forked · 1.08× ray overhead
IR Assembler (per cluster)
8-frame history · 2,048-tap staging buffer
Material LUT (per cluster)
64 × 8 bands × 16-bit SRAM · 1-cycle access
Ray Budget (total)
12,288 ray-paths per 128-sample audio block
Max Concurrent Sources
128
Real-Time Deadline ?Intel's audio ray-tracing platform brand — the software/driver layer that programs the SoRT die.
2.67 ms hard deadline per acoustic block (Sonoral™ runtime contract)
Typical Power
~118 mW · vs. 1.8W+ for a CPU-software approximation of the same field
Ray-Traced Frame Cost
0.0% — never shares the GPU render path
Hybrid-Bond Handoff Latency ?Sound Ray Tracing — a dedicated die stacked on the Klangkerne audio tile via Foveros 2.0, computing hardware-accelerated acoustic reflection and diffraction.
0.02 ms (SoRT parametric IR → Klangkerne convolution engine)
Programmed By ?Intel's audio ray-tracing platform brand — the software/driver layer that programs the SoRT die.
Sonoral™ runtime, under the AcoustX™ platform brand