A unified display architecture that decouples rendering from presentation. Any GPU can output to any display simultaneously—without MUX switching, without latency, without compromise.
Traditional discrete+integrated GPU laptops require a MUX switch to route display outputs—a physical or electrical multiplexer that forces you to choose: render on dGPU or iGPU, not both. Eventide breaks this constraint entirely.
The Unified Display Engine decouples the display controller from the GPU render pipeline. Both the LPiGPU (Low-Power Integrated GPU) and HPiGPU (High-Performance Discrete GPU) connect to a unified display fabric via PCIe 6.0 ×16×3. This fabric acts as a display distribution switch, allowing any GPU to render to any monitor simultaneously without arbitration, switching overhead, or latency penalties.
Intel Display Protocol 1.0 is an evolution of the eDP standard, purposefully designed for high-bandwidth display delivery over PCIe 6.0. Unlike traditional display buses (HDMI, DP) that operate independently, iDP is tunnelled over three independent PCIe 6.0 ×16 lanes—hereafter referred to as ×16×3 configuration.
This hybrid approach unlocks bandwidth previously impossible on mobile platforms: PCIe 6.0 employs PAM4 signalling at 64 GT/s per lane (vs. PCIe 5.0's 32 GT/s), delivering approximately 256 GB/s per ×16 lane. Three independent lanes sum to ~768 Gbps raw PCIe bandwidth dedicated to display delivery alone.
16K×9600@1200Hz, 96-bit color (RGB+MCY), uncompressed:
16384 × 9600 × 1200 Hz × 96 bits/pixel = ~4.7 Terabits per second (Tbps)
PCIe 6.0 ×16×3 theoretical peak: ~786 Gbps. At extreme specifications like 16K@1200Hz, VRV2 visually-lossless compression bridges the gap, reducing bandwidth demand to within protocol limits while maintaining perceptual equivalence to uncompressed video.
iDP 1.0 is architected for next-generation display technology. Sony XCDLED (Direct In-Array Color micro-LED) represents the first commercial device targeting iDP 2× bandwidth and HDR capabilities. XCDLED's spectral precision—native RGB with independent cyan and yellow subpixels—requires 96-bit color transport to express full gamut without metamerism artifacts. Standard DP 2.1b and HDMI 2.2 lack this colour depth; iDP 1.0 delivers it natively.
| Protocol | Max Resolution | Max Refresh | Color Depth | HDR Support | VRR Support | Transport |
|---|---|---|---|---|---|---|
| iDP 1.0 | 16K (16384×9600) | 1200 Hz | 96-bit (RGB+MCY) | HDR10+ Ultra, Dolby Vision 2 | Full VRR + Adaptive Sync | PCIe 6.0 ×16×3 |
| DP 2.1b UHBR20 | 16K (16384×9600) | 480 Hz | 32-bit (RGB) | HDR10+ Ultra | VESA Adaptive Sync | DisplayPort ×2 |
| eDP 1.6 | 8K (7680×4320) | 144 Hz | 32-bit (RGB) | HDR10+ | Adaptive Sync | eDP (Integrated Panel) |
| HDMI 2.2 | 10K (10240×4320) | 120 Hz | 32-bit (RGB) | Dolby Vision, HDR10+ | HDMI VRR | HDMI Connector |
Partnership Note: Eventide supports VESA DisplayPort 2.1b alliance standards and HDMI Forum certification for extended-reach external display scenarios. For maximum bandwidth and color fidelity, iDP 1.0 over PCIe 6.0 ×16×3 is the native path; DP 2.1b UHBR20 and HDMI 2.2 serve as fallback bridges to legacy display ecosystems.
Traditional color depth stops at 32-bit per pixel (8-bit R, 8-bit G, 8-bit B, 8-bit alpha). Eventide's iDP 1.0 supports 96-bit color: 32-bit RGB foundation plus 16-bit Cyan and 16-bit Yellow MCY correction channels.
These correction channels are not aftereffects; they are primary color transport planes. On conventional RGB displays (sRGB, DCI-P3), MCY channels are discarded. On advanced display technology—particularly Sony XCDLED with independent cyan and yellow subpixels—MCY enables native spectral gamut expression without interpolation or metamerism artifacts.
Conventional LED arrays (red, green, blue) cannot reproduce pure spectral colors without color mixing—resulting in metamerism and perceived color shift at angles. Sony's XCDLED technology adds native cyan and yellow subpixels, forming a 5-channel display. To express this native gamut, content must deliver discrete cyan and yellow values, not RGB mixing ratios.
96-bit transport (RGB+MCY) enables lossless spectral gamut delivery. HDR10+ Ultra and Dolby Vision 2 profiles on iDP 1.0 encode both RGB rendering and MCY correction planes, ensuring color fidelity that RGB-only protocols cannot match.
Eventide's Unified Display Engine natively supports the full spectrum of modern HDR and VRR standards, independently on each connected display.
Independent per-Display: Each of the six possible displays can operate on its own HDR mode and VRR curve. A game running at HDR10+ Ultra on the main display does not constrain secondary displays to matching HDR mode; each surface negotiates its own capabilities with the Unified Display Engine at display-attach time.
Six displays, unlimited flexibility. The Unified Display Engine erases the false choice between discrete power and integrated efficiency. For professionals, creators, and power users, Eventide delivers a display subsystem equal to its computational capability.